Wizhut Gaming
Park every crate — then get out



500 levels on each tier, generated from a seed and then put through an exhaustive solver — if it cannot be proved solvable and measured, it does not ship.
Every one verified solvable and measured.
5,000A level returns only once the other 499 on its tier have been played.
Levels are rebuilt on the device from a seed. There is no network code in the game.
No ads, no in-app purchases, no account to make.
What makes it different
Six changes to a forty-year-old genre, each one a rule the board actually enforces.
In Sokoban the level ends when the last crate lands. Here it unlocks the exit, and Whoko still has to walk there — through a warehouse the crates have just re-walled. Park everything perfectly, strand yourself, and you lose.
Every level ships with the exact fewest moves it can be finished in, walking to the door included, computed by an exhaustive breadth-first solver before release. That figure is the target, and twice it is the move cap.
Ten tiers of 500, from three crates up to twelve, each verified solvable and measured. The game remembers what it has dealt you: a level comes round again only after you have played the other 499 on its tier.
From tier 4 something else shares the floor, and from tier 8 there are two. No timer, no death, no lost run — they are simply in the way. Walk into one to shove it aside for free, or squeeze past one that has nowhere left to retreat.
For finishing at the best possible, for whole tiers, for a run from tier 1 to tier 10 without a single undo — and for the mistake this game invents: every crate parked and no moves left to reach the door.
No ads, no in-app purchases, no account, no analytics. There is no network code in the game at all: every level is rebuilt on the device from a seed, so the whole thing works with no signal.
The studio
The games arm of Wizhut.tech, and the same engineering habits pointed at something more fun: content that is verified rather than hoped for, numbers that are computed rather than tuned by feel, and no telemetry watching you play. Whokoban is the first title. There will be more.
Free, offline, and nothing collected. Follow along on the release log for the day it lands.